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Udemy.com – Using Samplers: Make Your Own Realistic Virtual Instruments

Udemy.com – Using Samplers: Make Your Own Realistic Virtual Instruments Download

A deep dive into all of the frequent components of instrument creation and sound design utilizing samplers. Whether or not you might be model new to sampling, or an skilled sound designer, beatmaker or producer, this course will make it easier to to actually perceive easy methods to assemble precisely the sounds you might be searching for and make super-realistic sample-based digital devices from scratch.
What you’ll be taught
• Achieve a deep understanding of the basics of sampling.
• Apply your new data by creating distinctive sounding devices from samples and recordings.
• Use superior sampling strategies to create extremely life like sounding digital devices from your personal recordings.
• Use envelopes, filters, LFOs and results to create the best sounds in your compositions.
Necessities
No earlier expertise with sampling is required.
I can be utilizing Logic Professional all through, with a brief introduction to Kontakt on the finish, however the ideas learnt will apply to the pattern engines present in most DAWs, corresponding to Ableton Stay, Cubase, FL Studio, and so on.

Content material
1 – Introduction
1. Introduction (01:10)
2. Stipulations (01:36)
3. How sampling works (02:42)
4. Getting samples (02:50)
2 – Logic Fast Sampler
5. Creating your first instrument (08:33)
6. Waveform and amplifier settings (07:07)
7. Filter controls (01:46)
8. Low Frequency Oscillator (LFO) controls (03:20
9. One photographs (01:16
10. Using filters LFOs and results (05:14)
11. Slicing loops and samples (08:49)
12. Loop factors and instrument quantity two (11:40)
3 – Logic Sampler and Kontakt
13. Noise Ruduction (06:28)
14. Chopping audio (03:01)
15. Making ready and exporting samples (03:23)
16. Introduction to Logic Sampler – creating our third instrument (02:18)
17. Mapping samples (10:03)
18. Modulators (04:40)
19. Including realism with spherical robins (14:42)
20. Using velocity layers so as to add much more realism (19:14)
21. Introduction to Kontakt 6 and our fourth instrument (24:03)

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